![]() ![]() Originally posted by Moderate Matt:I think it'd be great to have a job system that allows you to program your Automatron(s) to perfom tasks, whether it be patrolling the perimiter of a settlement, to scavaging for resources and ammunition. creating customized companions, and specialize them in any way I find fit, such as melee fighter for close quarters combat, long range area-of-effect weapons, etc. creating provisioners on the fly, with more versatility and less likely to fall if faced by enemies (previously, I had all my human provisioners travel without any proper equipment) having them work as enforcers in my settlements, so if any raiding band spawns inside them, they won't live enough to do much damage to crops and other structures that can be destroyed during raids Well, I'm finding Automatron enjoyable in specific ways, such as: Whilst I was messing around, and sending a bot to my major settlements, an idea popped into my head, an idea that could actually add a whole lot more gameplay to the game. Which is kind of underwhelimg, considering that fact that I had a blast putting them together. Sure it's fun to experiement with the selection of parts and looks, currently I've built 7 Automatrons, and they (Bar 2 on supply chains) are currently roaming around doing. Originally posted by Moderate Matt:Although I really enjoyed the quest, had a very big surprise, more of a surprise than Shaun! I can't help but think that building robots is pointless. If there's more to the DLC that I'm missing, let me know. Sure survival mode is close to becoming live but I don't think I want to start the entire game over again. I'm not bored of Automatron yet but I'm willing to bet that the spark will die off in the near future. I think Fallout 4 would be 10x better if it had more micro-managing mechanics other than settlements, and it would definatley keep me playing untill the next DLC drops. Similar to the Coursers, when you had to track them down. ![]() ![]() An Automatron that doesn't return would result in the player having to go out and find them, following a distress beacon. Their tatctical assessments and strategies become very unreliable, and they won't be able to hit their target becuase their aiming will be all over the place. If you don't maintain them, and keep their components in check, they start to develop faults, and fall apart. Expanding on that, they could come back damaged, or not come back at all. I think it'd be great to allow the player to program their Automatron(s) to perfom tasks, whether it be patrolling the perimiter of a settlement, to scavaging for resources and ammunition. Although I really enjoyed the quest, had a very big surprise, more of a surprise than Shaun! I can't help but think that building robots is pointless. ![]()
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